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AutomationC#

Editor Selection Get

by IvanMurzak

Editor Selection Get is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Editor Selection Get
Copy Editor Selection Get into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-selection-get ~/.claude/skills/editor-selection-get

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/editor-selection-get/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/editor-selection-get
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Editor Selection Get does

Editor Selection Get retrieves the current selection in the Unity Editor, including active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs. Use it when an agent needs to know what is currently selected in Unity before acting on it.

Editor Selection Get is cataloged under Automation on DirSkills. Editor Selection Get comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Editor / Selection / Get

Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.

Toggles (default off where indicated to keep responses small)

  • includeGameObjects (default false) — populate GameObjects[].
  • includeTransforms (default false) — populate Transforms[] as ComponentRefs.
  • includeInstanceIDs (default false) — populate InstanceIDs[].
  • includeAssetGUIDs (default false) — populate AssetGUIDs[] from project-window selection.
  • includeActiveObject (default true) — populate ActiveObject as a generic ObjectRef.
  • includeActiveTransform (default true) — populate ActiveTransform as a ComponentRef.

ActiveGameObject and ActiveInstanceID are always populated.

This is the opening of the README. Read the full README on GitHub.

Commands Editor Selection Get provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Editor Selection Get

  • What else does IvanMurzak publish alongside Editor Selection Get?

    Editor Selection Get is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Editor Selection Get does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Editor Selection Get compare to other Automation skills?

    Editor Selection Get ranks #331 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Editor Selection Get against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Editor Selection Get is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills