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AI EngineeringC#

Find Built-in Assets

by IvanMurzak

Find Built-in Assets is an AI Engineering skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Find Built-in Assets
Copy Find Built-in Assets into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-find-built-in ~/.claude/skills/assets-find-built-in

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/assets-find-built-in/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/assets-find-built-in
Collection
One of 25 skills cataloged from this repository
Category
AI Engineering — 3670 skills

What Find Built-in Assets does

Find Built-in Assets searches the built-in assets of the Unity Editor (Resources/unity_builtin_extra), filtering by name and type. Use it when an agent needs to reference built-in materials, textures, or other assets without requiring a GUID.

Find Built-in Assets is cataloged under AI Engineering on DirSkills. Find Built-in Assets comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Assets / Find (Built-in)

Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.

Inputs

  • name (optional) — case-insensitive name fragment. Underscores, hyphens, spaces, and periods delimit search words so partial-word matching works.
  • type (optional) — restrict results to assets assignable to this type (e.g. UnityEngine.Texture2D).
  • maxResults — cap on returned list size (default 10).

This is the opening of the README. Read the full README on GitHub.

Commands Find Built-in Assets provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Find Built-in Assets

  • What else does IvanMurzak publish alongside Find Built-in Assets?

    Find Built-in Assets is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Find Built-in Assets does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Find Built-in Assets compare to other AI Engineering skills?

    Find Built-in Assets ranks #567 by stars among the 3670 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Find Built-in Assets against them. Open each page to compare what they document and how they install.

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Assets Copy

Assets Copy copies assets at given paths and stores them at new paths, refreshing the AssetDatabase afterwards. Use it after locating source assets with assets-find.
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Assets Delete

Assets Delete removes assets at the given project paths in Unity and refreshes the AssetDatabase. Use it after finding assets with assets-find to delete files from disk.
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