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AutomationC#

Prefab Creator

by IvanMurzak

Prefab Creator is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Prefab Creator
Copy Prefab Creator into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-prefab-create ~/.claude/skills/assets-prefab-create

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/assets-prefab-create/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/assets-prefab-create
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Prefab Creator does

Prefab Creator creates a Unity prefab or prefab variant at a project asset path from a scene GameObject or an existing prefab asset. Use it to save scene objects as reusable prefabs or create prefab variants, with intermediate folders created automatically.

Prefab Creator is cataloged under Automation on DirSkills. Prefab Creator comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Assets / Prefab / Create

Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Creates folders recursively if they do not exist. If the source GameObject is already a prefab instance and 'connectGameObjectToPrefab' is true, a Prefab Variant is created automatically. To create a Prefab Variant from an existing prefab asset, provide 'sourcePrefabAssetPath' instead of 'gameObjectRef'. Use 'gameobject-find' tool to find the target GameObject first.

Inputs (mutually exclusive sources)

This is the opening of the README. Read the full README on GitHub.

Commands Prefab Creator provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Prefab Creator

  • What else does IvanMurzak publish alongside Prefab Creator?

    Prefab Creator is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Prefab Creator does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Prefab Creator compare to other Automation skills?

    Prefab Creator ranks #333 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Prefab Creator against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Prefab Creator is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills