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AutomationC#

Prefab Instantiate

by IvanMurzak

Prefab Instantiate is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Prefab Instantiate
Copy Prefab Instantiate into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-prefab-instantiate ~/.claude/skills/assets-prefab-instantiate

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/assets-prefab-instantiate/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/assets-prefab-instantiate
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Prefab Instantiate does

Prefab Instantiate instantiates a prefab into the currently active Unity scene at an optional position, rotation, and scale, optionally parented under a scene GameObject path. Use it after finding a prefab asset with assets-find to place objects in a scene during automation.

Prefab Instantiate is cataloged under Automation on DirSkills. Prefab Instantiate comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Assets / Prefab / Instantiate

Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.

Inputs

  • prefabAssetPath — project asset path of the prefab to instantiate.
  • gameObjectPath — destination path in the scene; the last segment becomes the new GameObject's name, any prefix is looked up as the parent (must already exist).
  • position / rotation / scale — optional transform; default to zero / zero / one.
  • isLocalSpace — when true, applies the transform in local space relative to the parent.

How to Call

This is the opening of the README. Read the full README on GitHub.

Commands Prefab Instantiate provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Prefab Instantiate

  • What else does IvanMurzak publish alongside Prefab Instantiate?

    Prefab Instantiate is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Prefab Instantiate does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Prefab Instantiate compare to other Automation skills?

    Prefab Instantiate ranks #334 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Prefab Instantiate against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Prefab Instantiate is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills