Documentation
README
Assets / Prefab / Save
Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
Behavior
Calls PrefabUtility.SaveAsPrefabAsset on the current prefab stage's contents root, clears the stage's dirtiness flag, repaints editor windows, and returns an AssetObjectRef to the saved prefab. Throws when no prefab stage is currently open.
How to Call
unity-mcp-cli run-tool assets-prefab-save --input '{
"nothing": "string_value"
}'
This is the opening of the README. Read the full README on GitHub.