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AutomationC#

Unity Editor Selection Set

by IvanMurzak

Unity Editor Selection Set is an Automation skill for Claude Code, published by IvanMurzak in Unity-MCP.

3.9K stars355 forkson IvanMurzak/Unity-MCPAdded 2026/08/16Repository updated 2026/08/16
aiai-integrationanthropicclaudeclaude-codeclaude-desktopclicopilotcursorgame-developmentgamedevgeminillmmcpmcp-servermodel-context-protocolopenaiunitywindsurf
Install in seconds
Install Unity Editor Selection Set
Copy Unity Editor Selection Set into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-selection-set ~/.claude/skills/editor-selection-set

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/IvanMurzak/Unity-MCP.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
Unity-MCP-Plugin/.claude/skills/editor-selection-set/SKILL.md in IvanMurzak/Unity-MCP
Installs to
~/.claude/skills/editor-selection-set
Collection
One of 25 skills cataloged from this repository
Category
Automation1523 skills

What Unity Editor Selection Set does

Unity Editor Selection Set assigns the provided objects to the active selection in the Unity Editor. Use it after inspecting the current selection with editor-selection-get to change which objects are active in Hierarchy and Inspector.

Unity Editor Selection Set is cataloged under Automation on DirSkills. Unity Editor Selection Set comes from a repository tagged ai, ai-integration, anthropic, claude and claude-code.

Documentation

README

Editor / Selection / Set

Set the current Selection in the Unity Editor to the provided objects. Use 'editor-selection-get' tool to get the current selection first.

Inputs

  • select — array of ObjectRef. Every entry MUST resolve via FindObject(); otherwise the tool throws before touching Selection.objects.

Behavior

Assigns the resolved array to Selection.objects, then calls UnityEditorInternal.InternalEditorUtility.RepaintAllViews() so Hierarchy/Inspector reflect the change. Returns the post-change SelectionData snapshot.

How to Call

unity-mcp-cli run-tool editor-selection-set --input '{
  "select": "string_value"
}'

This is the opening of the README. Read the full README on GitHub.

Commands Unity Editor Selection Set provides

Slash commands named in this skill’s SKILL.md, listed in the order they first appear.

  • /unity-initial-setup

Frequently asked about Unity Editor Selection Set

  • What else does IvanMurzak publish alongside Unity Editor Selection Set?

    Unity Editor Selection Set is one of 25 skills that DirSkills catalogs from IvanMurzak/Unity-MCP, the repository it ships in. Its siblings there include Asset Data Reader, Asset Finder and Asset Modification. Each one is a separate skill with its own page in this directory, installs the same way Unity Editor Selection Set does, and is maintained by IvanMurzak in that same repository. The rest of the collection is listed on the IvanMurzak/Unity-MCP page.

  • How does Unity Editor Selection Set compare to other Automation skills?

    Unity Editor Selection Set ranks #336 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Unity Editor Selection Set against them. Open each page to compare what they document and how they install.

More from IvanMurzak/Unity-MCP

Unity Editor Selection Set is one of 25 skills cataloged on DirSkills from IvanMurzak/Unity-MCP.

See all 25 skills