Browse Skills

11972 skills across 8 categories

All Skills (3670 found)

๐Ÿงช
4w ago

A/B Test Generator

A/B Test Generator creates test variants for headlines, CTAs, landing sections, email subjects, and social hooks. Use it when you want to compare messaging approaches and find which version is more likely to convert.
AI Engineering
625196
๐Ÿงฉ
4w ago

Your Skill Name

Your Skill Name structures agent work into a staged workflow with input, execution, output, and error-handling guidance. Use it when you need a reusable template for producing consistent, schema-driven results.
AI Engineering
625196
๐Ÿงพ
4w ago

Agentacct Workflow

Agentacct Workflow uses agentacct MCP tools to record sections, checkpoints, and machine-check evidence for coding-agent work. Use it when tracking agent activity, validating integrations, or reporting objective task evidence.
AI Engineering
62473
๐Ÿง 
4w ago

Behavior Trees & Utility AI

Behavior Trees & Utility AI builds a reusable behavior-tree runtime and a Utility AI decision system for NPCs. Use it when implementing BTs, blackboards, decorators, response curves, or hybrid BT-plus-Utility agents.
AI Engineering
62348
๐Ÿ’ฌ
4w ago

Dialogue Systems

Dialogue Systems builds branching conversations as a graph with choices, conditions, variables, and localization IDs. Use it to choose between Ink, Yarn Spinner, or a custom runner for NPC dialogue and narrative state.
AI Engineering
62348
๐ŸŽฎ
4w ago

Game AI

Game AI helps design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding. Use it for patrol/chase logic, movement steering, or routing agents around a map.
AI Engineering
62348
๐ŸŽฎ
4w ago

Game Feel

Game Feel adds screen shake, hit-stop, easing, squash and stretch, knockback, and layered audio-visual feedback to make existing actions feel more responsive and punchy. Use it when hits, jumps, pickups, or deaths need polish without changing the underlying mechanic.
AI Engineering
62348
๐ŸŽฎ
4w ago

Input Systems

Input Systems architects engine-neutral game controls around named actions instead of raw keys. Use it for rebinding, multi-device support, deadzones, input buffering, coyote time, and accessible controls.
AI Engineering
62348
๐ŸŽฒ
4w ago

Procedural Generation

Procedural Generation generates deterministic game content from a seed, including noise-based terrain, dungeon layouts, and weighted loot tables. Use it when you need reproducible maps, drops, or other content that should vary without hand authoring.
AI Engineering
62348
๐ŸŽฒ
4w ago

Roguelike

Roguelike builds turn-based, grid-based dungeon crawlers with procedural levels, field of view, permadeath, and loot tables. Use it for roguelikes or roguelites with run-based progression.
AI Engineering
62348
๐Ÿงญ
4w ago

Router

Router routes game-development requests to the right engine and specialized skills by detecting the engine, task, genre, and workflow. Use it at the start when you need to decide which gamedev skill(s) to read before acting.
AI Engineering
62348
๐ŸŽฎ
4w ago

RPG

RPG builds role-playing game systems for stats, leveling, inventory, quests, branching dialogue, save/load, and combat. Use it when designing an RPG or any game with persistent character growth and choice-driven progression.
AI Engineering
62348
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