Browse Skills

11972 skills across 8 categories

All Skills (11972 found)

📐
2026/08/14

Architecture Decision

Architecture Decision creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Use it when every major technical choice should have a formal, validated ADR in a game development project.
Writing
23.9K3.4K
🏛️
2026/08/14

Architecture Review

Architecture Review validates that architectural decisions cover all game design requirements, are internally consistent, and target the correct engine version. It builds a traceability matrix, detects cross-ADR conflicts, and produces a PASS/CONCERNS/FAIL verdict.
Quality
23.9K3.4K
🎨
2026/08/14

Art Bible

Art Bible guides section-by-section authoring of a game's visual identity specification, which gates all asset production. Use it after the game concept is approved and before any game design document authoring.
Writing
23.9K3.4K
🔍
2026/08/14

Asset Audit

Asset Audit scans game asset directories to check naming conventions, file size budgets, format standards, and pipeline requirements. Use it to identify orphaned assets, missing references, and standard violations before release.
Quality
23.9K3.4K
🎨
2026/08/14

Asset Spec

Asset Spec generates per-asset visual specifications and AI generation prompts from game design documents, level docs, or character profiles. Use it after the art bible and GDD/level design are approved, before production begins.
AI Engineering
23.9K3.4K
⚖️
2026/08/14

Balance Check

Balance Check analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use it after modifying any balance-related data or design.
Data
23.9K3.4K
🎮
2026/08/14

Brainstorm

Brainstorm guides game developers from a blank slate to a structured concept document through collaborative questioning and professional studio ideation techniques. Use it when starting a new game project to define the creative direction and core loop.
AI Engineering
23.9K3.4K
🐛
2026/08/14

Bug Report

Bug Report creates structured bug reports from descriptions or code analysis, with reproduction steps, severity assessment, and context. Use it when filing, verifying, or closing bugs in a game development workflow.
Quality
23.9K3.4K
🐞
2026/08/14

Bug Triage

Bug Triage reads open bugs, classifies severity and priority, assigns them to sprints, detects systemic trends, and writes a triage report. Run at sprint start or when the bug backlog grows.
Quality
23.9K3.4K
📝
2026/08/14

Changelog Generator

Changelog Generator auto-generates internal and player-facing changelogs from git commits, sprint data, and design documents. Use it to categorize changes, add metrics, and produce release notes ready for community posting.
Writing
23.9K3.4K
🔍
2026/08/14

Code Review

Code Review performs architectural and quality code review on a specified file or set of files, checking coding standards, architecture patterns, SOLID principles, testability, and performance concerns in game development projects. Use it before merging code to catch violations and drift.
Quality
23.9K3.4K
🔍
2026/08/14

Consistency Check

Consistency Check scans game design documents against an entity registry to detect cross-document inconsistencies such as entities with different stats, items with different values, or formulas with different variables. Use it after writing a GDD and before architecture reviews to catch conflicts early.
Quality
23.9K3.4K
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