AI Engineering
LLM integration, prompting, and agent engineering skills.
🧭
4w ago
AI Navigation
AI Navigation covers NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns in Godot 4.3+. Use it when building enemy movement, pathfinding, avoidance, or patrol logic.
AI Engineering
61430
🌳
4w ago
Beehave
Beehave is a GDScript behavior tree addon for Godot with composites, decorators, leaves, a blackboard, and a visual runtime debugger. Use it to build AI logic in scene-tree nodes without a custom engine build.
AI Engineering
61430
🎮
4w ago
C# in Godot
C# in Godot covers C# conventions, GodotSharp API differences from GDScript, project setup, and interop patterns. Use it when writing or porting Godot 4.3+ code in C#.
AI Engineering
61430
🔔
4w ago
CSharp Signals
CSharp Signals covers declaring, emitting, connecting, and disconnecting Godot 4 signals in C#. Use it when wiring event-driven gameplay code or awaiting signal completion.
AI Engineering
61430
🧩
4w ago
Dependency Injection
Dependency Injection shows how to wire Godot nodes through autoloads, exported references, service locators, and scene injection. Use it to keep systems loosely coupled, swappable, and easier to test.
AI Engineering
61430
💬
4w ago
Dialogue Manager
Dialogue Manager opens Godot .dialogue files with branching responses, conditions, mutations, and runtime balloons. Use it when writers need scripted conversation flow and the project uses the Dialogue Manager addon, including C# support.
AI Engineering
61430
📡
4w ago
Event Bus
Event Bus helps Godot nodes communicate through a global autoload singleton with typed signals. Use it when unrelated nodes need to react to the same game events without direct references.
AI Engineering
61430
🧩
4w ago
GDExtension
GDExtension runs native C++ or Rust as a shared library in Godot without rebuilding the engine. Use it for performance-critical code, wrapping C/C++ libraries, or exposing native classes and interop to GDScript or C#.
AI Engineering
61430
🎮
4w ago
GDScript Advanced
GDScript Advanced covers performance idioms, metaprogramming, @tool lifecycle, and async pitfalls for production GDScript. Use it when writing or reviewing shipping Godot code that needs to avoid common runtime and editor bugs.
AI Engineering
61430
🧠
4w ago
Godot Brainstorming
Godot Brainstorming helps design new Godot 4.3+ features and systems before implementation. It guides scene tree planning, node selection, signal maps, and architectural trade-offs.
AI Engineering
61430
🛠️
4w ago
Create Harness
Create Harness scaffolds a focused AI agent harness with its own CLI, host config, memory namespace, and package metadata. Use it to build a custom assistant for Claude Code, Codex, pi.dev, or Hermes.
AI Engineering
60972
🧬
4w ago
Darwin Mode
Darwin Mode evolves a frozen-model harness by mutating one surface file per generation, sandboxing each child, and keeping only variants that measurably improve. Use it to run controlled self-improvement experiments on agent harness code.
AI Engineering
60972