tettethu/VibeGame
DirSkills catalogs 5 skills from this repository, across 2 categories: AI Engineering, Automation.
🎨
48m ago
Artist Self-Evolve
Artist Self-Evolve distills prompt patterns and art rules from a completed game project so future projects can reproduce comparable assets. Use it when the lead dispatches a game slug during the self-evolve flow to build an art pack and contract notes.
AI Engineering
20011
🧬
48m ago
Self-Evolve
Self-Evolve captures patterns from a finished project and promotes them into framework-level priors for future runs. Use it only when explicitly doing a self-evolution pass after a project is complete.
AI Engineering
20011
🎮
48m ago
VibeGame Build
VibeGame Build runs a long-running, multi-stage game development workflow with planning, delegation, and reviewer gates. Use it to create a game from scratch or evolve an existing game through staged implementation.
AI Engineering
20011
🎮
48m ago
VibeGame Edit
VibeGame Edit reworks an existing game’s style, genre, or core rules while keeping the result coherent. Use it when changing a game broadly, not for small balance or feel tweaks.
AI Engineering
20011
🎮
48m ago
VibeGame Start
VibeGame Start resumes a VibeGame orchestrator session by checking team runtime state, restoring missing persistent members, loading goal and GDD context, and reviewing tasks. Use it at the start of a Claude or Codex session after `vibegame start`.
Automation
20011