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AI EngineeringPython

Artist Self-Evolve

by tettethu

Artist Self-Evolve is an AI Engineering skill for Claude Code, published by tettethu in VibeGame.

200 stars11 forkson tettethu/VibeGameAdded 2026/09/05+16% in starsRepository updated 2026/08/30
agentclaude-codecodexcreative-codinggame-developmentgame-engineimage-generationmulti-agent
Install in seconds
Install Artist Self-Evolve
Copy Artist Self-Evolve into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/tettethu/VibeGame/tree/main/src/skills/artist-self-evolve ~/.claude/skills/artist-self-evolve

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/tettethu/VibeGame.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
src/skills/artist-self-evolve/SKILL.md in tettethu/VibeGame
Installs to
~/.claude/skills/artist-self-evolve
Collection
One of 5 skills cataloged from this repository
Category
AI Engineering3101 skills

What Artist Self-Evolve does

Artist Self-Evolve distills prompt patterns and art rules from a completed game project so future projects can reproduce comparable assets. Use it when the lead dispatches a game slug during the self-evolve flow to build an art pack and contract notes.

Artist Self-Evolve is cataloged under AI Engineering on DirSkills. Artist Self-Evolve comes from a repository tagged agent, claude-code, codex, creative-coding and game-development.

Documentation

README

Artist Self-Evolve

Learn, from a completed project, the prompt patterns and art rules that reliably produced its assets. The lessons are stored in two places:

  • skeletons/<slug>/art-pack.md — the sub-genre's empirical raw-asset inventory (prompt + layout + Hints per raw image). Direct write, full responsibility.
  • spec/contracts/<x>.md #### Artist chapters — per-pattern asset workflows. You fill the chapter when lead drafts a new or revised contract.

Input

The lead's dispatch message provides:

  • game-slug — the project's sub-genre slug. All per-project outputs land under skeletons/<game-slug>/.

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Artist Self-Evolve

  • What else does tettethu publish alongside Artist Self-Evolve?

    Artist Self-Evolve is one of 5 skills that DirSkills catalogs from tettethu/VibeGame, the repository it ships in. Its siblings there include Self-Evolve, VibeGame Build and VibeGame Edit. Each one is a separate skill with its own page in this directory, installs the same way Artist Self-Evolve does, and is maintained by tettethu in that same repository. The rest of the collection is listed on the tettethu/VibeGame page.

  • How does Artist Self-Evolve compare to other AI Engineering skills?

    Artist Self-Evolve ranks #2852 by stars among the 3101 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Artist Self-Evolve against them. Open each page to compare what they document and how they install.