Documentation
README
VibeGame Edit
For reworking an existing game, for example:
- Style migration: pixel art to hand-drawn, or one IP to another.
- Genre migration: real-time combat to turn-based tactics.
- Rule migration: changing a core rule, such as swapping the player and boss roles.
An edit is not a local substitution bounded by file type. Start from game design, and keep the reworked mechanics, controls, feedback, and art adding up to one coherent experience. Change whatever that requires — code, assets, config, project structure.
Phase 1: Establish a baseline
Before editing:
- Run
vibegame checkand record the existing project's static check results. - Commit the existing project files, saving the pre-edit state as a baseline commit.
This is the opening of the README. Read the full README on GitHub.