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AI EngineeringPython

VibeGame Edit

by tettethu

VibeGame Edit is an AI Engineering skill for Claude Code, published by tettethu in VibeGame.

200 stars11 forkson tettethu/VibeGameAdded 2026/09/05+16% in starsRepository updated 2026/08/30
agentclaude-codecodexcreative-codinggame-developmentgame-engineimage-generationmulti-agent
Install in seconds
Install VibeGame Edit
Copy VibeGame Edit into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-edit ~/.claude/skills/vibegame-edit

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/tettethu/VibeGame.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
src/skills/vibegame-edit/SKILL.md in tettethu/VibeGame
Installs to
~/.claude/skills/vibegame-edit
Collection
One of 5 skills cataloged from this repository
Category
AI Engineering3101 skills

What VibeGame Edit does

VibeGame Edit reworks an existing game’s style, genre, or core rules while keeping the result coherent. Use it when changing a game broadly, not for small balance or feel tweaks.

VibeGame Edit is cataloged under AI Engineering on DirSkills. VibeGame Edit comes from a repository tagged agent, claude-code, codex, creative-coding and game-development.

Documentation

README

VibeGame Edit

For reworking an existing game, for example:

  • Style migration: pixel art to hand-drawn, or one IP to another.
  • Genre migration: real-time combat to turn-based tactics.
  • Rule migration: changing a core rule, such as swapping the player and boss roles.

An edit is not a local substitution bounded by file type. Start from game design, and keep the reworked mechanics, controls, feedback, and art adding up to one coherent experience. Change whatever that requires — code, assets, config, project structure.

Phase 1: Establish a baseline

Before editing:

  1. Run vibegame check and record the existing project's static check results.
  2. Commit the existing project files, saving the pre-edit state as a baseline commit.

This is the opening of the README. Read the full README on GitHub.

Frequently asked about VibeGame Edit

  • What else does tettethu publish alongside VibeGame Edit?

    VibeGame Edit is one of 5 skills that DirSkills catalogs from tettethu/VibeGame, the repository it ships in. Its siblings there include Artist Self-Evolve, Self-Evolve and VibeGame Build. Each one is a separate skill with its own page in this directory, installs the same way VibeGame Edit does, and is maintained by tettethu in that same repository. The rest of the collection is listed on the tettethu/VibeGame page.

  • How does VibeGame Edit compare to other AI Engineering skills?

    VibeGame Edit ranks #2860 by stars among the 3101 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of VibeGame Edit against them. Open each page to compare what they document and how they install.