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AutomationPython

VibeGame Start

by tettethu

VibeGame Start is an Automation skill for Claude Code, published by tettethu in VibeGame.

200 stars11 forkson tettethu/VibeGameAdded 2026/09/05+16% in starsRepository updated 2026/08/30
agentclaude-codecodexcreative-codinggame-developmentgame-engineimage-generationmulti-agent
Install in seconds
Install VibeGame Start
Copy VibeGame Start into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-start ~/.claude/skills/vibegame-start

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/tettethu/VibeGame.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
src/skills/vibegame-start/SKILL.md in tettethu/VibeGame
Installs to
~/.claude/skills/vibegame-start
Collection
One of 5 skills cataloged from this repository
Category
Automation1956 skills

What VibeGame Start does

VibeGame Start resumes a VibeGame orchestrator session by checking team runtime state, restoring missing persistent members, loading goal and GDD context, and reviewing tasks. Use it at the start of a Claude or Codex session after `vibegame start`.

VibeGame Start is cataloged under Automation on DirSkills. VibeGame Start comes from a repository tagged agent, claude-code, codex, creative-coding and game-development.

Documentation

README

VibeGame Start

vibegame start already starts the team runtime. Your job is to inspect the existing team state, repair missing persistent members if needed, load project context, and ask the user what to do next.

Startup Checks

  1. Check team status:
vibegame lead status
  1. If the team is stopped or no tmux session exists, report that vibegame start did not complete and ask the user to restart with vibegame start. Do not create a separate team manually from vibegame-start.
  2. Check whether persistent members are present:
    • designer
    • artist
  3. If designer or artist is missing, start only the missing member. Use the matching command(s):

This is the opening of the README. Read the full README on GitHub.

Frequently asked about VibeGame Start

  • What else does tettethu publish alongside VibeGame Start?

    VibeGame Start is one of 5 skills that DirSkills catalogs from tettethu/VibeGame, the repository it ships in. Its siblings there include Artist Self-Evolve, Self-Evolve and VibeGame Build. Each one is a separate skill with its own page in this directory, installs the same way VibeGame Start does, and is maintained by tettethu in that same repository. The rest of the collection is listed on the tettethu/VibeGame page.

  • How does VibeGame Start compare to other Automation skills?

    VibeGame Start ranks #1791 by stars among the 1956 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of VibeGame Start against them. Open each page to compare what they document and how they install.