Browse Skills
11972 skills across 8 categories
🎮
4w ago
Editor Selection Get
Editor Selection Get retrieves the current selection in the Unity Editor, including active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs. Use it when an agent needs to know what is currently selected in Unity before acting on it.
Automation
3.9K355
🎨
4w ago
List All Shaders
List All Shaders enumerates all shaders available in a Unity project's assets and packages, returning their names sorted alphabetically. Use it to discover a valid shaderName for the assets-material-create tool.
Automation
3.9K355
🧩
4w ago
Prefab Creator
Prefab Creator creates a Unity prefab or prefab variant at a project asset path from a scene GameObject or an existing prefab asset. Use it to save scene objects as reusable prefabs or create prefab variants, with intermediate folders created automatically.
Automation
3.9K355
🧩
4w ago
Prefab Instantiate
Prefab Instantiate instantiates a prefab into the currently active Unity scene at an optional position, rotation, and scale, optionally parented under a scene GameObject path. Use it after finding a prefab asset with assets-find to place objects in a scene during automation.
Automation
3.9K355
💾
4w ago
Prefab Save
Prefab Save saves the currently opened prefab edit stage back to its prefab asset without exiting the stage. Use it after opening a prefab with assets-prefab-open to persist edits in Unity Editor.
Automation
3.9K355
🎯
4w ago
Unity Editor Selection Set
Unity Editor Selection Set assigns the provided objects to the active selection in the Unity Editor. Use it after inspecting the current selection with editor-selection-get to change which objects are active in Hierarchy and Inspector.
Automation
3.9K355
📧
4w ago
PinMe Email
PinMe Email integrates the PinMe send_email API into PinMe Worker TypeScript projects. Use it when generating code to send transactional emails from a Worker, including error handling and environment variables.
Automation
3.7K272
📋
4w ago
Kiro Spec Init
Kiro Spec Init initializes the specification structure for a new feature in spec-driven development, creating spec.json and requirements.md from templates after clarifying project intent and checking for an existing brief.
Automation
3.6K275
📋
4w ago
Kiro Spec Tasks
Kiro Spec Tasks reads specification documents and generates an implementation task plan, mapping every requirement to executable 1–3 hour tasks with dependencies and parallel markers. Use it in spec-driven development to turn approved requirements and design into a reviewable tasks.md.
Automation
3.6K275
📱
4w ago
APK Red Team Pipeline
APK Red Team Pipeline automates Android APK reconnaissance, acquisition, decompilation, secret scanning, and Frida instrumentation for authorized red-team assessments. Use when a target has a mobile app catalogue, hosts APK files, or when 'mobile app' is in scope.
Automation
3.6K559
🐞
4w ago
Batch Bug Shepherd
Batch Bug Shepherd automates batch triage of suspected bugs: it fans out subagents, gates bugs against principles, detects existing PRs, opens TDD fixes, and drives PRs to mergeable via review and CI. Use it to triage issues, sweep a bug queue, or drive in-flight community PRs.
Automation
3.5K324
🔄
4w ago
Docs Sync
Docs Sync assesses whether documentation must change when a pull request opens, reopens, or synchronizes, detecting silent drift between code and docs. It classifies impact as no-change, in-place edit, or structural change, then orchestrates a panel to produce a patch-ready advisory without merging or pushing.
Automation
3.5K324