worldwonderer/novel-to-game
DirSkills catalogs 7 skills from this repository, across 4 categories: AI Engineering, Automation, Frontend, Quality.
🎨
3w ago
Game Art Direction
Transforms a game design into a comprehensive art direction document, covering visual style, camera, composition, color, light, HUD, motion, sound, and defining signature moments for every screen and mode.
Frontend
62293
🎮
3w ago
Game Build
Compresses approved game design and art direction into a minimal build brief, then uses AI coding agents to implement a fully playable prototype, iterating against real runs and captured evidence.
Automation
62293
🔍
3w ago
Game QA
Verifies game build playability by launching the game, proving rendering, input, core loop, outcomes, and restart with evidence. Used for testing generated games or checking that a game is fully playable.
Quality
62293
🎮
3w ago
Game World Design
Converts a game concept into a comprehensive design document defining player promise, core loop, systems, level pacing, feedback, failure, and a playable prototype. Handles system-driven, narrative-driven, and hybrid games.
AI Engineering
62293
🎮
3w ago
Novel Game Concept
A structured method to design game concepts from a novel, generating three distinct directions with hard vetoes and explicit trade-offs to choose the most viable playable prototype. Ideal for deciding how to adapt a novel into a game or interactive narrative.
AI Engineering
62293
🎮
3w ago
Novel To Game
Novel To Game turns a novel into a playable game on a chosen target platform, guiding intake, gameable breakdown, concept selection, world design, build, and evidence-based QA. Use it for story-to-game, book-to-game, or interactive fiction adaptations.
AI Engineering
63595
📖
3w ago
Novel to Game
Deconstruct a novel for game adaptation, extracting world rules, player verbs, spaces, character will, systems, and visual anchors into a source bible with cited evidence. Use for gameable book analysis and extracting game systems from a book.
AI Engineering
62293