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AI EngineeringMarkdown

Novel To Game

by worldwonderer

Novel To Game is an AI Engineering skill for Claude Code, published by worldwonderer in novel-to-game.

635 stars95 forkson worldwonderer/novel-to-gameAdded 2026/08/11+6% in starsRepository updated 2026/08/12
agent-skillsai-agentsai-game-developmentclaude-codeclaude-code-skillsclaude-skillscodexgame-designgame-developmentgame-prototypinggamedevkimi-codenarrative-designnovel-to-gameskillsstory-adaptationstory-to-game
Install in seconds
Install Novel To Game
Copy Novel To Game into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/worldwonderer/novel-to-game/tree/main/skills/novel-to-game ~/.claude/skills/novel-to-game

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/worldwonderer/novel-to-game.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/novel-to-game/SKILL.md in worldwonderer/novel-to-game
Installs to
~/.claude/skills/novel-to-game
Collection
One of 7 skills cataloged from this repository
Category
AI Engineering2451 skills

What Novel To Game does

Novel To Game turns a novel into a playable game on a chosen target platform, guiding intake, gameable breakdown, concept selection, world design, build, and evidence-based QA. Use it for story-to-game, book-to-game, or interactive fiction adaptations.

Novel To Game is cataloged under AI Engineering on DirSkills. Novel To Game comes from a repository tagged agent-skills, ai-agents, ai-game-development, claude-code and claude-code-skills.

Documentation

README

NovelToGame 总入口

你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不把普通原型包装成趣味、平衡、权利或 发布质量结论。开始前读取 pipeline-contract.md

默认策略

先速读来源并替用户起草 PRODUCT_BRIEF.md,再按 intake-method.md 只处理会实质改变方向或带来权利、尺度、平台风险的 歧义。低风险空白集中列为未确认假设,不逐项拦停。

targetFinish 只表示想做到的成色:grayboxplayable-prototypepolished-vertical-sliceshowcase。所有项目使用同一最小 QA:真实启动、渲染、输入、核心循环、 至少一个设计结果和重开。连续 3D、语音、生成媒体、多语言或无障碍只在实际采用时运行项目自己的 效果回归,不形成第二套验收等级。

PRODUCT_BRIEF.mdSOURCE_BIBLE.md 是上游事实,下游不得静默改写。brief 必须锁定平台、生产 引擎、实际交付物、目标运行时和可用的实际测试运行时。工具链不可用时,只能使用 brief 已批准的 替代运行时;替代结果不证明目标平台已通过。

模式

  • quick:默认;用推荐草案推进,比较三个概念后自动选择并完成全流程。
  • director:给出三个概念和推荐后停靠,等待用户选方向。
  • resume:读取 _progress.md 和实际产物,从最早未完成的交接继续。

流程

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Novel To Game

  • What else does worldwonderer publish alongside Novel To Game?

    Novel To Game is one of 7 skills that DirSkills catalogs from worldwonderer/novel-to-game, the repository it ships in. Its siblings there include Game Art Direction, Game Build and Game QA. Each one is a separate skill with its own page in this directory, installs the same way Novel To Game does, and is maintained by worldwonderer in that same repository. The rest of the collection is listed on the worldwonderer/novel-to-game page.

  • How does Novel To Game compare to other AI Engineering skills?

    Novel To Game ranks #1874 by stars among the 2451 AI Engineering skills in this catalog. The most-starred ones next to it are Architecture Decision Records, AI-First Engineering and Agentic OS. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Novel To Game against them. Open each page to compare what they document and how they install.

More from worldwonderer/novel-to-game

Novel To Game is one of 7 skills cataloged on DirSkills from worldwonderer/novel-to-game.

See all 7 skills
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3w ago

Game Art Direction

Transforms a game design into a comprehensive art direction document, covering visual style, camera, composition, color, light, HUD, motion, sound, and defining signature moments for every screen and mode.
Frontend
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3w ago

Game Build

Compresses approved game design and art direction into a minimal build brief, then uses AI coding agents to implement a fully playable prototype, iterating against real runs and captured evidence.
Automation
62293
🔍
3w ago

Game QA

Verifies game build playability by launching the game, proving rendering, input, core loop, outcomes, and restart with evidence. Used for testing generated games or checking that a game is fully playable.
Quality
62293
🎮
3w ago

Game World Design

Converts a game concept into a comprehensive design document defining player promise, core loop, systems, level pacing, feedback, failure, and a playable prototype. Handles system-driven, narrative-driven, and hybrid games.
AI Engineering
62293
🎮
3w ago

Novel Game Concept

A structured method to design game concepts from a novel, generating three distinct directions with hard vetoes and explicit trade-offs to choose the most viable playable prototype. Ideal for deciding how to adapt a novel into a game or interactive narrative.
AI Engineering
62293
📖
3w ago

Novel to Game

Deconstruct a novel for game adaptation, extracting world rules, player verbs, spaces, character will, systems, and visual anchors into a source bible with cited evidence. Use for gameable book analysis and extracting game systems from a book.
AI Engineering
62293