🎮
AutomationMarkdown

Game Build

by worldwonderer

Game Build is an Automation skill for Claude Code, published by worldwonderer in novel-to-game.

622 stars93 forkson worldwonderer/novel-to-gameAdded 2026/08/11+4% in starsRepository updated 2026/08/11
agent-skillsai-agentsai-game-developmentclaude-codeclaude-code-skillsclaude-skillscodexgame-designgame-developmentgame-prototypinggamedevkimi-codenarrative-designnovel-to-gameskillsstory-adaptationstory-to-game
Install in seconds
Install Game Build
Copy Game Build into your Claude Code skills folder. Run the command in your terminal, or review the source on GitHub before installing.
terminal
npx degit https://github.com/worldwonderer/novel-to-game/tree/main/skills/game-build ~/.claude/skills/game-build

Requires Node.js. Downloads this skill only — not the rest of the repository — into your Claude Code skills folder.

Without Node.js

git clone https://github.com/worldwonderer/novel-to-game.git

Clones the whole repository, then copy the skill’s own directory into your skills folder yourself.

In this catalog

Source file
skills/game-build/SKILL.md in worldwonderer/novel-to-game
Installs to
~/.claude/skills/game-build
Collection
One of 7 skills cataloged from this repository
Category
Automation1523 skills

What Game Build does

Compresses approved game design and art direction into a minimal build brief, then uses AI coding agents to implement a fully playable prototype, iterating against real runs and captured evidence.

Game Build is cataloged under Automation on DirSkills. Game Build comes from a repository tagged agent-skills, ai-agents, ai-game-development, claude-code and claude-code-skills.

Documentation

README

游戏构建执行

保护已批准的体验和美术边界,驱动实现模型完成真实可玩的候选;不在构建阶段重新做概念、关卡或 美术方向。

读取 build-brief-contract.md。必须已有 GAME_DESIGN.mdART_DIRECTION.md;缺产品决定时回对应 owner,不在 BUILD_BRIEF 就地发明。

产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。

目标与自由

按 PRODUCT_BRIEF 锁定的平台、生产引擎、目标运行时、显示/输入、范围、分级和联网边界交付。 目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录 targetRuntimetestedRuntime 与未覆盖项。

BUILD_BRIEF 只压缩玩家承诺、核心循环、会改变结果的不变量、招牌时刻、范围/非目标、运行方式、 targetFinish 和完成证据。架构、文件拆分、渲染技术与资产管线由实现模型决定。

当前会话能编码时直接实现;外部模型不可用时只交付构建说明,不声称游戏已生成。不要发送与原型 无关的完整受版权保护原文。

This is the opening of the README. Read the full README on GitHub.

Frequently asked about Game Build

  • What else does worldwonderer publish alongside Game Build?

    Game Build is one of 7 skills that DirSkills catalogs from worldwonderer/novel-to-game, the repository it ships in. Its siblings there include Game Art Direction, Game QA and Game World Design. Each one is a separate skill with its own page in this directory, installs the same way Game Build does, and is maintained by worldwonderer in that same repository. The rest of the collection is listed on the worldwonderer/novel-to-game page.

  • How does Game Build compare to other Automation skills?

    Game Build ranks #1174 by stars among the 1523 Automation skills in this catalog. The most-starred ones next to it are Autonomous Loops, Autonomous Agent Harness and Automation Audit Ops. DirSkills ranks by the star count of the repository each skill ships in, so that order reflects how popular those repositories are rather than any review of Game Build against them. Open each page to compare what they document and how they install.

More from worldwonderer/novel-to-game

Game Build is one of 7 skills cataloged on DirSkills from worldwonderer/novel-to-game.

See all 7 skills
🎨
3w ago

Game Art Direction

Transforms a game design into a comprehensive art direction document, covering visual style, camera, composition, color, light, HUD, motion, sound, and defining signature moments for every screen and mode.
Frontend
62293
🔍
3w ago

Game QA

Verifies game build playability by launching the game, proving rendering, input, core loop, outcomes, and restart with evidence. Used for testing generated games or checking that a game is fully playable.
Quality
62293
🎮
3w ago

Game World Design

Converts a game concept into a comprehensive design document defining player promise, core loop, systems, level pacing, feedback, failure, and a playable prototype. Handles system-driven, narrative-driven, and hybrid games.
AI Engineering
62293
🎮
3w ago

Novel Game Concept

A structured method to design game concepts from a novel, generating three distinct directions with hard vetoes and explicit trade-offs to choose the most viable playable prototype. Ideal for deciding how to adapt a novel into a game or interactive narrative.
AI Engineering
62293
🎮
3w ago

Novel To Game

Novel To Game turns a novel into a playable game on a chosen target platform, guiding intake, gameable breakdown, concept selection, world design, build, and evidence-based QA. Use it for story-to-game, book-to-game, or interactive fiction adaptations.
AI Engineering
63595
📖
3w ago

Novel to Game

Deconstruct a novel for game adaptation, extracting world rules, player verbs, spaces, character will, systems, and visual anchors into a source bible with cited evidence. Use for gameable book analysis and extracting game systems from a book.
AI Engineering
62293