Automation
Workflow and browser automation skills.
📒
4w ago
Continuity Ledger
Continuity Ledger creates or updates a YAML handoff document that preserves session state across context clears. Use it before /clear, when context approaches 70%, or for multi-day implementations.
Automation
3.9K296
🛠️
4w ago
Asset Modification
Asset Modification edits a Unity asset file in place using full content replacement, path-scoped patches, or JSON Merge Patch. Use it after assets-get-data to inspect structure; modifications to Packages/ are not allowed.
Automation
3.9K355
📁
4w ago
Assets Copy
Assets Copy copies assets at given paths and stores them at new paths, refreshing the AssetDatabase afterwards. Use it after locating source assets with assets-find.
Automation
3.9K355
📁
4w ago
Assets Create Folder
Assets Create Folder creates a new folder under a specified parent inside Unity's Assets directory, validates paths, refreshes the AssetDatabase, and returns created folder GUIDs. Use it when an AI agent needs to organize scripts or assets in a Unity project.
Automation
3.9K355
🗑️
4w ago
Assets Delete
Assets Delete removes assets at the given project paths in Unity and refreshes the AssetDatabase. Use it after finding assets with assets-find to delete files from disk.
Automation
3.9K355
📦
4w ago
Assets Move
Assets Move moves or renames assets at given Unity project paths and refreshes the AssetDatabase. Use it to relocate or rename assets after finding them with assets-find.
Automation
3.9K355
🧩
4w ago
Assets Prefab Open
Assets Prefab Open opens the prefab edit stage for a Unity prefab instance or prefab asset GameObject. Modifications inside the stage propagate to all instances; pair it with assets-prefab-close when done.
Automation
3.9K355
🔄
4w ago
Assets Refresh
Assets Refresh triggers Unity's AssetDatabase.Refresh to import new or updated assets and recompile scripts when .cs files change. Use it after files are added or modified outside the Unity API, or to request processing-mode feedback while Unity compiles.
Automation
3.9K355
📦
4w ago
Close Prefab
Close Prefab closes the currently opened Unity prefab edit stage, optionally saving changes back to the prefab asset before exiting.
Automation
3.9K355
🎨
4w ago
Create Material Asset
Create Material Asset creates a new Unity material asset at a given Assets/-rooted .mat path, using a specified shader and creating intermediate folders if needed. Use it to programmatically add materials to a Unity project, such as when an AI agent needs to generate assets.
Automation
3.9K355
▶️
4w ago
Editor Application Set State
Editor Application Set State starts, stops, or pauses Unity Editor play mode. Use it to control the editor state after checking the current state with editor-application-get-state and when there are no compilation errors.
Automation
3.9K355
🎮
4w ago
Editor Application State
Editor Application State reports the current play mode, pause, compilation, and update flags from UnityEditor.EditorApplication. Use it to check the Unity Editor's runtime condition before running other tools.
Automation
3.9K355