Browse Skills

11972 skills across 8 categories

All Skills (2226 found)

📒
4w ago

Continuity Ledger

Continuity Ledger creates or updates a YAML handoff document that preserves session state across context clears. Use it before /clear, when context approaches 70%, or for multi-day implementations.
Automation
3.9K296
🛠️
4w ago

Asset Modification

Asset Modification edits a Unity asset file in place using full content replacement, path-scoped patches, or JSON Merge Patch. Use it after assets-get-data to inspect structure; modifications to Packages/ are not allowed.
Automation
3.9K355
📁
4w ago

Assets Copy

Assets Copy copies assets at given paths and stores them at new paths, refreshing the AssetDatabase afterwards. Use it after locating source assets with assets-find.
Automation
3.9K355
📁
4w ago

Assets Create Folder

Assets Create Folder creates a new folder under a specified parent inside Unity's Assets directory, validates paths, refreshes the AssetDatabase, and returns created folder GUIDs. Use it when an AI agent needs to organize scripts or assets in a Unity project.
Automation
3.9K355
🗑️
4w ago

Assets Delete

Assets Delete removes assets at the given project paths in Unity and refreshes the AssetDatabase. Use it after finding assets with assets-find to delete files from disk.
Automation
3.9K355
📦
4w ago

Assets Move

Assets Move moves or renames assets at given Unity project paths and refreshes the AssetDatabase. Use it to relocate or rename assets after finding them with assets-find.
Automation
3.9K355
🧩
4w ago

Assets Prefab Open

Assets Prefab Open opens the prefab edit stage for a Unity prefab instance or prefab asset GameObject. Modifications inside the stage propagate to all instances; pair it with assets-prefab-close when done.
Automation
3.9K355
🔄
4w ago

Assets Refresh

Assets Refresh triggers Unity's AssetDatabase.Refresh to import new or updated assets and recompile scripts when .cs files change. Use it after files are added or modified outside the Unity API, or to request processing-mode feedback while Unity compiles.
Automation
3.9K355
📦
4w ago

Close Prefab

Close Prefab closes the currently opened Unity prefab edit stage, optionally saving changes back to the prefab asset before exiting.
Automation
3.9K355
🎨
4w ago

Create Material Asset

Create Material Asset creates a new Unity material asset at a given Assets/-rooted .mat path, using a specified shader and creating intermediate folders if needed. Use it to programmatically add materials to a Unity project, such as when an AI agent needs to generate assets.
Automation
3.9K355
▶️
4w ago

Editor Application Set State

Editor Application Set State starts, stops, or pauses Unity Editor play mode. Use it to control the editor state after checking the current state with editor-application-get-state and when there are no compilation errors.
Automation
3.9K355
🎮
4w ago

Editor Application State

Editor Application State reports the current play mode, pause, compilation, and update flags from UnityEditor.EditorApplication. Use it to check the Unity Editor's runtime condition before running other tools.
Automation
3.9K355
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