Browse Skills

11972 skills across 8 categories

All Skills (11972 found)

๐Ÿงน
2026/08/16

Console Clear Logs

Console Clear Logs clears the MCP log cache and the Unity Editor Console window, so subsequent log reads only show new entries. Use it before running a specific action to isolate errors or messages from that action.
Quality
3.9K355
๐Ÿ“‹
2026/08/16

Console Get Logs

Console Get Logs retrieves logs from the Unity Editor via the MCP plugin's LogCollector, optionally filtered by log type or time window. Use it to debug and monitor Editor activity.
Quality
3.9K355
๐ŸŽจ
2026/08/16

Create Material Asset

Create Material Asset creates a new Unity material asset at a given Assets/-rooted .mat path, using a specified shader and creating intermediate folders if needed. Use it to programmatically add materials to a Unity project, such as when an AI agent needs to generate assets.
Automation
3.9K355
โ–ถ๏ธ
2026/08/16

Editor Application Set State

Editor Application Set State starts, stops, or pauses Unity Editor play mode. Use it to control the editor state after checking the current state with editor-application-get-state and when there are no compilation errors.
Automation
3.9K355
๐ŸŽฎ
2026/08/16

Editor Application State

Editor Application State reports the current play mode, pause, compilation, and update flags from UnityEditor.EditorApplication. Use it to check the Unity Editor's runtime condition before running other tools.
Automation
3.9K355
๐ŸŽฎ
2026/08/16

Editor Selection Get

Editor Selection Get retrieves the current selection in the Unity Editor, including active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs. Use it when an agent needs to know what is currently selected in Unity before acting on it.
Automation
3.9K355
๐Ÿ”
2026/08/16

Find Built-in Assets

Find Built-in Assets searches the built-in assets of the Unity Editor (Resources/unity_builtin_extra), filtering by name and type. Use it when an agent needs to reference built-in materials, textures, or other assets without requiring a GUID.
AI Engineering
3.9K355
๐ŸŽจ
2026/08/16

List All Shaders

List All Shaders enumerates all shaders available in a Unity project's assets and packages, returning their names sorted alphabetically. Use it to discover a valid shaderName for the assets-material-create tool.
Automation
3.9K355
๐Ÿ”
2026/08/16

PR Review Fix

PR Review Fix reviews unresolved comments on the GitHub pull request associated with the current branch, validates each comment, and fixes legitimate issues. Use it when you need to automatically triage and resolve PR review feedback.
Quality
3.9K355
๐Ÿงฉ
2026/08/16

Prefab Creator

Prefab Creator creates a Unity prefab or prefab variant at a project asset path from a scene GameObject or an existing prefab asset. Use it to save scene objects as reusable prefabs or create prefab variants, with intermediate folders created automatically.
Automation
3.9K355
๐Ÿงฉ
2026/08/16

Prefab Instantiate

Prefab Instantiate instantiates a prefab into the currently active Unity scene at an optional position, rotation, and scale, optionally parented under a scene GameObject path. Use it after finding a prefab asset with assets-find to place objects in a scene during automation.
Automation
3.9K355
๐Ÿ’พ
2026/08/16

Prefab Save

Prefab Save saves the currently opened prefab edit stage back to its prefab asset without exiting the stage. Use it after opening a prefab with assets-prefab-open to persist edits in Unity Editor.
Automation
3.9K355
PreviousPage 168 of 998Next